Platform: PC (Downloadable)
Engine: Unreal Engine 5
Team Size: 2
Project Duration: 15 weeks
Playtime: 10 minutes
Build: itch.io
Designed 3 levels, 2 enemies and a boss fight with multiple attack patterns
Programmed enemy AI behavior and boss fight patterns using Unreal Blueprints and Behavior Tree system
Implemented UI assets, audio, tutorials, and other misc. things for extra juicy game feel
Worked in a strict 15 week dev cycle, maintaining Agile best practices through weekly playtests, Jira maintenance, and production deliverables (Game Design Macro, V-slice/Alpha/Beta milestone presentations)
Fruit Slayer is a class project, made for CTIN-532 Fall session under Robyn To. I will link some class materials as they provide a much more extensive postmortem perspective, while also showcasing real design/production work we had to do for this class.
Alpha Milestone Deck (w/ Telemetry Data)