3D third-person stealth game, featuring a time-stopping ability, narrative puzzles, and unique enemy AI.
Designed and prototyped core gameplay mechanics and AI behavior. Worked with various departments to design narrative/UI/audio systems. Led a team of 40+ for 1 year, acting as game director.
3D top-down roguelite/robot builder. Build your own robot and battle other kids to beat the final boss, the class brat Bentley!
Core systems design: translating director's vision/loose prototypes into workable design, including core loop/robot building system/player and enemy/shop/narrative/etc. Feature owner of Stickers system. Led a 4 person design team, providing direction and assistance in mechanics prototyping/level design/enemy design.
3D first-person action game. Brutally slice and dice fruit-shaped enemies and battle a giant pineapple boss.
Designed 3 levels, 2 enemies, and a boss fight with 3 attack patterns. Utilized Unreal Blueprints/Behavior Trees for extensive prototyping over 15 weeks.