3D third person stealth game, featuring a multipurpose time-stopping Ether ability, narrative puzzles, and innovative enemy AI.
Designed and prototyped core gameplay mechanics and AI behavior. Worked with various departments to design narrative/UI/audio systems. Led a team of 40+ for 1 year, acting as game director.
3D third person platformer inspired by Mario 64 and A Hat in Time, featuring collectathon elements and a multipurpose "fireball" movement mechanic.
Designed 2 platforming levels, emphasizing skill expression and balancing risk vs reward. Designed and prototyped fireball mechanic, focusing on simplicity and multipurpose design.
UC Irvine ICS Project Expo- Second Place Winner
2D arcade beat-em-up, about punk teens beating up corrupt cops.
Designed player character attacks and enemy types. Balanced combat focusing on "visceral" combat feel. Co-designed UI to highlight combos & balance between punk aesthetic, pixel art, and information clarity.