A 2D top-down hero-based hack-and-slash prototype, featuring splitscreen co-op PVE, unique heroes and skills based on incarnations of death
Designed core systems, hero abilities, UI, and enemies, setting "controlled chaos" as a design pillar. Led a team of 9 for 10 weeks, directing creative vision and production goals across various disciplines.
A prototype FPS puzzle about changing states of water between, between ice and water.
Designed the state change system. Co-designed levels and puzzle mechanics.
A cartoon platformer about a walking electrical plug that can turn the map ON and OFF
Came up with the core concept. Designed the ON/OFF mechanic and various obstacles/systems associated with it. Co-designed 5 levels.