Platform: PC (Downloadable)
Engine: Unity
Team Size: 25
Project Duration: 1 Year
Playtime: 30-45 minutes
Build: itch.io
Consolidated director's creative vision and prototypes/pitch documents into workable game design documentation, creating comprehensive GDDs on basic systems and core game loop
Designed core systems (Build-A-Bot, game loop, collectibles and rewards), narrative structure (when/where narrative would appear and how), and prototype UI
Led a design team of 4, guiding junior designers and collaborating/filling in on various aspects of the game's design, from enemy behavior to arm mechanics and level blockouts
Designed and prototyped a final boss fight with 12+ attack patterns and 2 phases.
Designed the sticker system, a roguelike-style per-run powerup
We are still hard at work on MBMB!